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Rim It

5:53 am Filed under: Dirchie Kart,XNA

It’s early days yet but I started roughing out the first original track for Dirchie Kart this afternoon, it’s a slippery circular track called “Rim It”.  That pouting thing in the middle is going to get teeth and tentacles like the Sarlacc, so people don’t confuse it for something else.

Rim Job

I need to develop a more cartoony style for my texturing, it’s been a while since I’ve done any 3D modeling so I’m sure it’ll all some back to me soon enough.

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