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Character Redesigns–BrownBot

9:00 pm Filed under: Dirchie Kart, XBLIG, XNA

BrownBot-60s

BrownBot gave me the opportunity to take the new style to the nth degree, stripping back all detail to just a silhouette. I’ve also fitted all the character redesigns with this textured poster frame, they’re starting to come together.

Character Redesigns–Peaches

12:22 pm Filed under: Dirchie Kart, XBLIG, XNA

Peaches

Peaches still needs some simplifying but she’s off to a good start.

Dirchie Kart Now Hosted On IndieDB.com

8:49 pm Filed under: Dirchie Kart, XBLIG, XNA

DirchieKartonIndieDB

I’ve finally managed to get find the Dirchie Kart binaries a new home. My old file host suspended me for too many downloads after I got some exposure on indiegames.com, apparently 20gig in a week is too much!

Anyhow now the binaries and some additional information will be posted over at http://www.indiedb.com/games/dirchie-kart-2.

I’m just ramping back up the development after moving back to Australia, so send in all the feedback you can?

Character Redesigns–Da Chimp

6:45 am Filed under: Uncategorized

Chimp

I’m really happy with how the Chimp turned out.

Character Redesigns–Helmut

6:36 am Filed under: Uncategorized

I’ve been chipping away at a few character redesigns over the past few months, the old designs were a bit all over the place having been plucked from various sources over the years.

With these new designs I’m going for a early 60s cartoon style, which I’m also applying to the rest of the game to bring everything together. It’s been quite a challenge seeing I’ve only ever really drawn in a 80-90 super hero comic style, I have to keep telling myself to simplify things.

Helmut

60s Helmut, I’ve taken him back to Darth Vader’s original source material the Nazi officers.

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