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Rim It Version 3

1:36 am Filed under: Dirchie Kart, XNA

This isn’t actually today’s work, but some screen grabs I sent to the work guys a few weeks ago. “Rim It” is the first original track I’ve created, you race around the rim of a monster in the desert (very similar to a certain Starwars desert dwelling monster).

Today I spent testing out how much detail I can put into the levels and still have them playable in 4 player split screen.

The answer is a fair bit, but less is best to keep the frame rate up, I have a hunch if I re-jigger the viewport rendering so each object is loaded and then each viewport is rendered rather than each viewport individually I’ll get a big speed increase… but that’s going to take a lot of work!

Rim-it-V3 Map Editot Rim-it-V3-Death Rim-it-V3-Fly-In Rim-it-V3-Mine-Field

Sync Console Almost There

6:32 pm Filed under: C#, WPF

It’s been a pretty intense week on this Sync console upgrade, it’s coming together quite nicely even though I’ve had to add two additional object types (Customers and Suppliers) to sync. Kind of forgot that you can’t really sync the orders unless the customers are done first.

Not sure who would bother reading this but here’s a brief history of the app. It’s purpose is to import orders from our ERP software’s (SAGE) old school and very texty database design with very little input validation, over to our own in-house weighbridge system database.


Version 1 didn’t actually look like anything, it was a scheduled series of SQL stored procs that fired off every 10 minutes.

The main problem with it was there was no way of warning the user if there was a problem with the order, so we wouldn’t know it had died till there was a truck waiting to leave with a load for the broken order.

SyncConsoleOldVersionVersion 2 moved it out to an application that the users could run at their leisure, it logged out all sorts of warnings and information that the users mostly ignore.

It still runs all sync tasks as one big batch though, there’s no way to cancel half way through or selectively sync a single item.

It served it’s purpose but is looking a little weathered.

SyncConsoleUpdates SyncConsoleWarning Version 3 is prettier, about a million times faster (due to using direct to DB providers rather than datasets and more intelligently selecting what to sync), fully threaded, cancellable and able to do a single item if you need.

Hopefully this version will last us a while… once it’s finished, still needs some more testing.

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