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Real Time Warping of the background texture (Fisheye lens ripple thiny)

8:01 am Filed under: Uncategorized

 Zett headed to the movies with the work girls tonight, so I’ve spent the whole night looking at a special effect for Ride the Fury.

This is just a proof of concept but I’m pretty stoked I got it working to this stage, basically I’ve taken the bump map effect they use in modern water rendering and applied it to the UV co-ordinates of my background texture, nothing too special there, the difference with my implementation is that I’m generating the ripple texture in real time.

The idea is to have to back ground ripple and react to the players power moves!

I’ve still got to generate some better source offset textures but it proves that it works.

I’d better go grab some dinner, I’ve been so carried away with this that I’ve forgotten to eat… more updates soon.

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